AoeStats
← Blyad _Mann

MegaRandom

508913376Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 58m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saxons · Peru
1016
+15
🇮🇱 Danes · Israel
998
+16
🇺🇸 Japanese · United States
991
+16
🇩🇪 Romans · Germany
991
+16
🇧🇪 Saxons · Belgium
1090
-19
🇳🇱 Danes · Netherlands
978
-15
🇦🇺 Goths · Australia
976
-15
🇦🇿 Varangians · Azerbaijan
948
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,601 12:20 19:35 30:51 ⛏ Fast Castle
26 1,489 11:26 18:40 32:23 ⛏ Fast Castle
26 1,500 10:49 15:10 33:15 ⛏ Fast Castle
24 1,380 11:15 18:54 36:36 ⛏ Fast Castle
22 1,304 12:07 17:19 31:36 ⛏ Fast Castle
21 1,196 11:03 18:43 34:40 ⛏ Fast Castle
21 1,241 11:53 19:59 32:57 ⛏ Fast Castle
11 638 11:45 16:41 36:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,795 34,290 22,545 2,900 73,530 84,837
32,470 16,740 13,830 2,240 65,280 80,198
23,305 23,120 14,320 3,450 64,195 72,091
29,005 17,504 14,400 2,665 63,574 71,249
21,500 15,850 10,075 3,600 51,025 79,849
25,275 12,271 9,400 2,150 49,096 66,395
17,695 11,989 6,905 3,510 40,099 45,993
17,450 11,710 7,720 2,460 39,340 43,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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