AoeStats
← Blyad _Mann

MegaRandom

508909764Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 23m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Danes · Netherlands
964
+14
🇦🇿 Varangians · Azerbaijan
933
+15
🇪🇸 Khmer · Spain
907
+16
🇩🇪 Franks · Germany
886
+16
🇨🇱 Burgundians · Chile
934
-16
🇺🇸 Saxons · United States
933
-16
🇩🇪 Slavs · Germany
901
-15
🇩🇪 Danes · Germany
863
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 698 9:43 22:38 — ⚔ Archer Rush
24 556 13:54 — — ⛏ Fast Castle
23 540 13:39 18:58 — ⛏ Fast Castle
22 510 11:11 20:44 — ⛏ Fast Castle
18 405 11:04 — — ⚔ Scout Rush
13 289 11:03 — — ⛏ Fast Castle
13 299 12:12 21:17 —
11 255 12:39 18:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,380 4,760 50 0 9,190 10,422
4,840 3,195 550 200 8,785 9,340
3,775 4,049 250 625 8,699 9,676
4,510 2,701 1,075 100 8,386 9,510
4,275 3,410 200 250 8,135 10,261
4,170 2,460 350 750 7,730 9,368
3,225 3,240 1,195 0 7,660 8,551
3,965 3,231 250 100 7,546 8,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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