AoeStats
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Oasis

508789304Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 55m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
745
+16
🇨🇳 Mongols · China
715
+17
🇨🇳 Varangians · China
694
+18
🇨🇳 Wu · China
607
+20
🇺🇸 Jurchens · United States
771
-19
🇺🇸 Poles · United States
764
-19
🇹🇷 Turks · Türkiye
754
-19
🇲🇽 Celts · Mexico
642
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,865 12:15 16:09 34:44 ⛏ Fast Castle
28 1,564 12:32 19:29 38:04 ⛏ Fast Castle
17 929 11:48 23:48 41:30 ⛏ Fast Castle
17 948 11:49 20:50 39:02 ⛏ Fast Castle
16 907 16:05 23:37 38:56 ⛏ Fast Castle
14 766 13:44 20:53 40:01 ⛏ Fast Castle
13 732 12:16 22:01 —
11 618 10:37 23:02 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,570 28,194 27,520 3,335 89,619 98,297
27,255 17,890 18,640 4,865 68,650 93,563
25,620 17,065 13,755 4,100 60,540 83,250
13,830 19,225 15,660 5,550 54,265 69,918
18,960 17,805 12,935 2,905 52,605 65,612
16,615 12,750 9,585 2,155 41,105 49,747
16,305 14,840 5,075 2,150 38,370 44,235
11,890 9,027 4,385 1,970 27,272 31,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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