AoeStats
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Oasis

508891498Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 15m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1676
+9
🇩🇪 Saracens · Germany
1539
+15
🇺🇾 Saxons · Uruguay
1536
+15
🇫🇷 Magyars · France
1525
+15
🇹🇼 Danes · Taiwan
1583
-16
🇨🇴 Mongols · Colombia
1530
-14
🇨🇴 Persians · Colombia
1511
-13
🇹🇼 Varangians · Taiwan
1437
-11
Player eAPM Actions Feudal Castle Imperial Opening
77 1,157 8:46 — — ⚔ Scout Rush
57 861 10:02 — — ⚔ Scout Rush
55 835 9:02 — — ⚔ Archer Rush
54 821 9:22 — — ⚔ Skirms into Archers
54 817 9:16 — — ⚔ Scout Rush
52 779 9:01 — — ⚔ Archer Rush
50 756 10:45 — —
25 371 9:42 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,600 2,020 1,245 0 5,865 6,088
3,190 2,260 50 0 5,500 5,727
3,115 2,150 100 0 5,365 5,222
3,420 1,618 50 0 5,088 5,546
2,500 1,764 635 125 5,024 5,029
2,300 1,608 820 0 4,728 5,324
2,850 800 250 10 3,910 5,154
2,170 1,100 50 250 3,570 4,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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