AoeStats
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Arena

509330494Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 52m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Bengalis · Vietnam
1333
+13
🇨🇿 Varangians · Czechia
1243
+17
🇦🇺 Franks · Australia
1225
+17
🇦🇺 Danes · Australia
1216
+18
🇨🇳 Saxons · China
1321
-19
🇨🇳 Varangians · China
1309
-18
🇨🇳 Mongols · China
1275
-17
1125
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 3,268 9:50 13:59 28:55 ⛏ Fast Castle
45 2,366 10:08 13:54 30:10 ⛏ Fast Castle
38 2,001 10:00 13:40 27:26 ⛏ Fast Castle
32 1,656 10:39 14:27 30:54 ⛏ Fast Castle
29 1,487 11:20 15:19 28:18 ⛏ Fast Castle
24 1,231 10:17 14:50 — ⛏ Fast Castle
24 1,257 10:40 14:53 29:37 ⛏ Fast Castle
17 878 10:55 16:37 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,510 26,830 17,755 2,975 88,070 103,826
38,580 30,895 15,375 2,450 87,300 89,255
45,040 21,070 13,700 2,830 82,640 85,448
40,520 9,780 29,225 950 80,475 94,982
32,670 18,950 22,510 3,125 77,255 85,317
23,085 23,718 20,510 4,400 71,713 82,245
12,845 7,255 3,645 950 24,695 29,957
9,250 7,815 1,210 1,140 19,415 21,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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