AoeStats
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MegaRandom

508488502Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 74m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Danes · Ukraine
1381
+15
🇧🇾 Varangians · Belarus
1373
+15
🇧🇾 Shu · Belarus
1366
+15
🇨🇱 Saxons · Chile
1536
-22
🇨🇱 Vietnamese · Chile
1312
-13
🇨🇱 Varangians · Chile
1211
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 3,753 11:25 21:13 41:44 ⚔ Archers into Skirms
49 3,619 10:28 24:50 41:19 ⚔ Archers into Skirms
41 3,051 10:11 26:05 39:19 ⚔ M@A Rush
41 3,069 11:22 16:35 35:29 ⛏ Fast Castle
33 2,416 9:03 23:47 35:12 ⚔ Archer Rush
30 2,210 10:11 22:02 41:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,190 33,198 15,210 4,450 82,048 86,526
33,430 35,939 9,255 2,585 81,209 84,576
28,170 33,730 10,220 2,855 74,975 77,565
23,950 25,237 9,085 4,815 63,087 88,853
17,660 15,291 8,045 6,890 47,886 50,543
17,570 17,323 7,500 2,215 44,608 59,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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