AoeStats
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Nomad

508481575Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 34m 22s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Saxons · Ukraine
1365
+16
🇧🇾 Varangians · Belarus
1357
+16
🇧🇾 Koreans · Belarus
1350
+16
🇦🇷 Varangians · Argentina
1371
-17
🇦🇺 Italians · Australia
1363
-16
🇮🇳 Danes · India
1334
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,431 13:17 17:20 — ⛏ Fish Boom FC
38 1,301 12:19 18:47 30:02 ⛏ Fish Boom FC
36 1,234 14:26 18:18 — ⛏ Fish Boom FC
32 1,087 15:54 22:57 31:37 ⛏ Fish Boom into Galleys FC
29 989 13:36 17:49 — ⛏ Fish Boom FC
27 925 12:43 20:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,625 9,565 2,975 2,450 25,615 26,158
8,820 8,498 2,555 760 20,633 22,920
8,175 8,197 1,845 1,075 19,292 19,334
5,125 10,163 2,935 355 18,578 19,040
5,170 8,700 1,670 100 15,640 16,402
5,350 4,907 1,070 1,205 12,532 12,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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