AoeStats
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MegaRandom

508478151Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 16m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1509
+10
🇳🇱 Magyars · Netherlands
1480
+12
1469
+11
🇺🇦 Saxons · Ukraine
1376
-11
🇧🇾 Danes · Belarus
1368
-11
🇧🇾 Aztecs · Belarus
1361
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 1,115 9:53 — — ⚔ Fish Boom into Scouts
63 1,043 9:16 — — ⚔ Scout Rush
52 868 9:28 — — ⚔ Scout Rush
51 840 11:34 15:48 — ⛏ Fast Castle
44 726 11:35 — — ⛏ Fish Boom FC
43 719 11:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,425 2,227 50 5 5,707 6,121
3,025 2,444 50 0 5,519 6,400
3,100 1,989 250 0 5,339 6,826
3,125 1,963 50 0 5,138 5,446
2,975 1,760 250 0 4,985 5,205
2,525 1,551 50 125 4,251 4,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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