AoeStats
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MegaRandom

509921533Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 15m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1529
+16
🇨🇳 Vietnamese · China
1507
+17
🇨🇳 Ethiopians · China
1486
+18
🇨🇳 Varangians · China
1438
+19
🇮🇳 Khmer · India
1558
-19
🇨🇳 Spanish · China
1532
-18
🇺🇸 Saxons · United States
1510
-17
🇺🇸 Mongols · United States
1484
-16
Player eAPM Actions Feudal Castle Imperial Opening
102 1,623 10:21 — — ⚔ Fish Boom into Scouts
65 1,043 9:01 — — ⚔ Archer Rush
60 962 8:59 — — ⚔ Scout Rush
54 870 8:54 — — ⚔ Archer Rush
53 853 9:36 — — ⚔ Scout Rush
50 801 8:54 — — ⚔ Archer Rush
44 698 11:21 — — ⚔ Fish Boom into Archers
19 305 13:13 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,140 2,212 150 0 6,502 6,902
2,700 2,229 1,225 0 6,154 6,386
.
2,350 2,174 910 0 5,434 5,638
3,165 1,525 150 0 4,840 5,382
2,650 1,987 50 0 4,687 6,033
1,950 1,824 770 0 4,544 5,010
2,385 1,837 185 130 4,537 5,139
2,535 1,772 50 0 4,357 4,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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