AoeStats
← Kiritastrich

Fortress

508470134Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 41m 52s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Aztecs · Russia
1768
+12
🇷🇺 Saxons · Russia
1751
+12
🇷🇺 Wu · Russia
1654
+16
🇷🇺 Varangians · Russia
1600
+18
🇰🇿 Portuguese · Kazakhstan
1730
-17
🇷🇺 Varangians · Russia
1704
-16
🇷🇺 Danes · Russia
1642
-14
🇷🇺 Saxons · Russia
1581
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,310 6:21 10:29 28:00 ⛏ Fast Castle
51 2,126 7:26 11:41 28:22 ⛏ Fast Castle
47 1,977 8:18 12:25 15:59 ◆ FC into Fast Imp
45 1,893 8:59 12:46 32:18 ⛏ Fast Castle
44 1,822 7:04 10:50 25:28 ⛏ Fast Castle
40 1,690 7:08 11:05 26:49 ⛏ Fast Castle
37 1,564 7:00 10:47 20:16 ⛏ Fast Castle
31 1,277 9:03 13:19 16:54 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
47,455 14,940 13,435 300 76,130 79,237
12,465 9,005 20,775 1,630 43,875 45,798
16,270 18,024 5,820 3,700 43,814 55,454
12,815 16,700 12,380 1,560 43,455 49,526
14,295 14,673 9,190 1,600 39,758 48,494
12,700 9,815 8,855 1,495 32,865 33,988
13,035 6,995 5,595 850 26,475 28,738
5,275 4,525 2,250 200 12,250 13,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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