AoeStats
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Arabia

509120892Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 49m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Danes · France
1214
+15
🇫🇷 Wei · France
1186
+16
🇩🇪 Britons · Germany
1192
-15
🇮🇪 Varangians · Ireland
1191
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,681 9:32 22:17 — ⚔ Scout Rush
33 1,652 9:31 20:43 38:31 ⚔ Scout Rush
32 1,589 10:29 25:01 38:26 ⚔ Archer Rush
23 1,145 10:56 24:42 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,860 17,947 11,950 2,800 49,557 52,125
13,390 12,350 1,815 1,050 28,605 34,548
8,900 9,478 8,785 750 27,913 31,200
9,065 5,580 2,920 1,500 19,065 20,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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