AoeStats
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Arena

508506196Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 53m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1061
+14
🇨🇦 Varangians · Canada
1042
+15
🇫🇮 Danes · Finland
1033
+15
🇵🇱 Poles · Poland
1036
-16
🇩🇪 Spanish · Germany
1007
-14
🇪🇸 Persians · Spain
991
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,738 11:18 14:59 33:34 ⛏ Fast Castle
31 1,671 11:41 15:35 35:12 ⛏ Fast Castle
29 1,552 9:53 20:02 34:14 ⚔ Skirmisher Rush
28 1,526 8:35 20:22 34:00 ⛏ Fast Castle
25 1,350 11:14 17:19 40:22 ⛏ Fast Castle
21 1,107 11:44 15:58 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,465 17,181 10,435 1,090 71,171 93,635
29,770 27,630 7,025 1,725 66,150 72,434
24,735 13,135 19,240 1,060 58,170 71,876
21,425 14,025 6,935 4,855 47,240 51,235
19,230 13,315 6,195 1,030 39,770 54,025
14,430 13,162 6,330 955 34,877 40,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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