AoeStats
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MegaRandom

508703151Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 58m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1433
+12
🇨🇳 Danes · China
1393
+14
🇨🇳 Varangians · China
1361
+15
🇨🇳 Khmer · China
1322
+17
🇸🇪 Celts · Sweden
1352
-15
1346
-15
🇪🇸 Mongols · Spain
1341
-14
🇦🇷 Maya · Argentina
1329
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,251 10:43 14:55 45:03 ⛏ Fast Castle
48 2,823 9:44 24:06 33:30 ⚔ Archer Rush
42 2,460 11:47 17:45 41:02 ⛏ Fast Castle
41 2,369 12:54 29:27 — ⚔ Archers into Fish Boom
35 2,055 9:54 22:47 38:20 ⚔ M@A Rush
33 1,954 10:59 22:38 39:40 ⚔ Scout Rush
21 1,225 11:42 29:53 50:13 ⚔ M@A Rush
11 671 22:44 37:15 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,495 23,310 10,930 950 70,685 79,199
32,530 17,801 15,355 2,025 67,711 89,630
29,080 19,530 14,425 2,250 65,285 70,482
28,145 18,852 15,900 1,730 64,627 72,625
22,175 13,976 13,030 2,050 51,231 64,483
15,000 15,745 12,780 2,800 46,325 50,775
13,700 20,948 5,505 1,470 41,623 44,231
6,925 5,386 1,085 775 14,171 16,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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