AoeStats
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Arena

508695043Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 53m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1422
+11
🇨🇳 Danes · China
1381
+12
🇨🇳 Varangians · China
1347
+14
🇦🇷 Bohemians · Argentina
1337
-14
🇦🇷 Danes · Argentina
1291
-12
🇦🇷 Varangians · Argentina
1280
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,565 10:23 14:12 29:39 ⛏ Fast Castle
43 2,319 11:10 15:10 37:00 ⛏ Fast Castle
31 1,646 10:27 14:26 30:59 ⛏ Fast Castle
24 1,316 11:29 15:56 35:29 ⛏ Fast Castle
21 1,142 11:24 15:39 29:18 ⛏ Fast Castle
14 772 11:00 14:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,870 40,905 31,625 4,200 111,600 117,348
29,855 13,380 16,905 3,040 63,180 70,355
24,710 7,570 10,965 1,530 44,775 52,383
20,625 8,330 14,550 890 44,395 47,470
10,225 8,515 6,300 2,830 27,870 28,100
5,100 4,185 1,475 100 10,860 11,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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