AoeStats
← Tarongil

Nomad

509932027Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 42m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1245
+13
🇳🇴 Italians · Norway
1245
+13
🇨🇿 Varangians · Czechia
1209
+14
🇧🇪 Burgundians · Belgium
1185
+15
🇸🇪 Danes · Sweden
1317
-19
🇸🇪 Saxons · Sweden
1187
-14
🇬🇧 Varangians · United Kingdom
1171
-14
🇸🇪 Huns · Sweden
1024
-8
Player eAPM Actions Feudal Castle Imperial Opening
34 1,437 13:43 17:44 — ⛏ Fish Boom FC
32 1,348 14:17 18:04 — ⛏ Fish Boom FC
31 1,328 13:04 17:19 — ⛏ Fish Boom FC
31 1,311 16:07 20:21 — ⛏ Fish Boom FC
30 1,259 13:19 19:08 34:18 ⚔ Fish Boom into Towers FC
23 968 13:39 19:06 35:14 ⛏ Fish Boom FC
22 925 14:35 24:09 31:46 ⛏ Fish Boom into Galleys FC
15 649 16:38 21:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,795 12,457 7,180 1,690 34,122 36,360
14,455 10,963 5,820 2,460 33,698 37,182
13,225 9,915 6,080 2,900 32,120 37,095
14,720 9,514 4,710 2,900 31,844 32,425
12,440 10,298 4,685 2,250 29,673 34,434
8,850 8,590 2,105 4,615 24,160 24,218
8,490 5,705 2,360 950 17,505 23,947
4,250 6,980 1,805 700 13,735 13,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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