AoeStats
← Juyhou

Fortress

510171119Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 48m 16s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Chinese · Italy
1704
+15
🇮🇹 Persians · Italy
1675
+17
🇮🇹 Britons · Italy
1639
+18
🇮🇹 Spanish · Italy
1587
+20
🇫🇮 Saxons · Finland
1897
-25
🇫🇮 Varangians · Finland
1684
-18
🇫🇮 Danes · Finland
1647
-16
🇫🇮 Vikings · Finland
1516
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,653 6:52 11:16 25:20 ⛏ Fast Castle
51 2,457 6:53 10:49 29:32 ⚔ Drush FC
50 2,391 7:34 11:55 27:23 ⛏ Fast Castle
50 2,406 7:34 10:59 23:18 ⛏ Fast Castle
45 2,150 7:19 10:54 25:05 ⛏ Fast Castle
40 1,949 7:34 11:07 25:05 ⛏ Fast Castle
31 1,478 7:15 11:38 24:19 ⛏ Fast Castle
30 1,458 7:53 11:38 24:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,170 27,580 25,170 2,635 105,555 108,323
48,405 27,570 25,565 3,450 104,990 125,051
40,400 21,503 22,150 810 84,863 87,408
30,945 20,415 23,300 3,120 77,780 83,282
16,675 31,903 21,355 7,605 77,538 80,514
18,530 32,335 20,275 5,185 76,325 79,431
23,105 25,285 17,320 2,005 67,715 76,155
27,695 24,435 11,005 3,315 66,450 68,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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