AoeStats
← Juyhou

Nomad

509901886Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 38m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Danes · Finland
2125
+3
🇫🇮 Saxons · Finland
2034
+4
🇫🇮 Varangians · Finland
1936
+6
🇫🇮 Byzantines · Finland
1702
+14
🇻🇳 Koreans · Vietnam
1748
-8
🇻🇳 Dravidians · Vietnam
1745
-8
🇨🇳 Spanish · China
1692
-7
🇭🇰 Japanese · Hong Kong SAR China
1616
-4
Player eAPM Actions Feudal Castle Imperial Opening
55 2,122 16:23 20:16 24:17 ⛏ Fish Boom FC into Fast Imp
46 1,760 12:44 16:46 — ⛏ Fish Boom FC
44 1,699 13:42 17:46 33:58 ⛏ Fish Boom FC
41 1,559 11:29 18:42 31:56 ⛏ Fish Boom FC
40 1,520 13:13 17:50 36:16 ⛏ Fish Boom FC
37 1,419 12:54 17:50 — ⛏ Fish Boom FC
29 1,105 13:09 17:04 — ⛏ Fish Boom FC
26 1,002 12:55 22:19 35:52 ⚔ Fish Boom into M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,420 18,036 9,425 1,805 49,686 51,543
12,680 19,114 8,185 395 40,374 40,827
11,870 14,621 5,400 2,150 34,041 37,745
15,340 11,099 4,110 3,455 34,004 37,580
14,035 12,080 4,025 1,700 31,840 38,529
10,650 12,150 3,150 1,690 27,640 28,841
10,000 10,031 2,435 520 22,986 23,748
6,000 9,391 1,875 3,020 20,286 22,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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