AoeStats
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MegaRandom

508700049Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 57m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Danes · Finland
2086
+8
🇫🇮 Vikings · Finland
2025
+11
🇫🇮 Danes · Finland
1848
+18
🇨🇳 Varangians · China
1834
+17
🇹🇼 Varangians · Taiwan
1913
-14
🇹🇼 Danes · Taiwan
1906
-14
🇹🇼 Saxons · Taiwan
1883
-13
🇹🇼 Varangians · Taiwan
1875
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 3,496 10:36 14:40 33:51 ⛏ Fast Castle
58 3,377 9:19 18:54 35:46 ⚔ Scout Rush
48 2,799 11:31 15:12 33:22 ⛏ Fast Castle
48 2,783 11:00 15:11 30:01 ⛏ Fast Castle
44 2,555 11:00 15:35 34:17 ⛏ Fast Castle
44 2,567 9:37 18:48 38:01 ⚔ Scout Rush
43 2,500 10:57 21:27 35:21 ⚔ Scout Rush
36 2,107 10:45 14:46 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,590 27,981 20,320 7,250 108,141 109,972
45,680 27,949 25,620 6,410 105,659 110,521
50,485 13,344 29,980 6,180 99,989 109,098
32,485 33,505 28,545 5,195 99,730 110,256
50,130 23,769 20,600 5,165 99,664 103,400
37,055 22,714 28,795 3,165 91,729 100,723
39,190 16,449 23,175 8,250 87,064 95,970
20,625 29,890 24,800 7,155 82,470 94,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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