AoeStats
← Juyhou

Fortress

508498115Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 70m 25s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Danes · Finland
1810
+7
🇫🇮 Koreans · Finland
1683
+11
🇫🇮 Varangians · Finland
1636
+13
🇹🇼 Varangians · Taiwan
1627
-12
🇹🇼 Byzantines · Taiwan
1571
-10
🇹🇼 Saxons · Taiwan
1552
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 3,517 7:29 11:07 25:43 ⛏ Fast Castle
50 3,488 7:24 11:34 22:06 ⛏ Fast Castle
46 3,234 7:07 10:52 24:56 ⛏ Fast Castle
40 2,803 7:52 12:01 27:20 ⛏ Fast Castle
39 2,778 8:14 12:02 25:10 ⛏ Fast Castle
32 2,223 7:56 12:01 24:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,655 71,320 35,300 2,825 161,100 167,649
52,300 30,350 36,605 3,180 122,435 128,970
26,325 55,485 31,900 6,625 120,335 140,768
35,860 38,880 40,760 1,900 117,400 122,131
42,315 59,725 10,165 2,850 115,055 116,038
23,395 41,839 21,865 5,930 93,029 114,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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