AoeStats
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Arena

508628809Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 55m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1347
+12
🇹🇼 Saxons · Taiwan
1333
+13
🇹🇼 Varangians · Taiwan
1161
+20
🇨🇳 Italians · China
1291
-16
🇦🇺 Saxons · Australia
1284
-16
🇦🇺 Danes · Australia
1206
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,946 10:49 14:28 27:47 ⛏ Fast Castle
45 2,527 10:46 14:32 28:38 ⛏ Fast Castle
39 2,166 9:47 13:26 31:11 ⛏ Fast Castle
36 1,988 10:27 14:09 28:18 ⛏ Fast Castle
29 1,602 10:57 14:34 31:53 ⛏ Fast Castle
27 1,496 11:07 16:01 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,930 33,475 14,090 1,750 95,245 97,130
42,860 19,615 10,370 5,000 77,845 86,149
25,725 26,060 18,695 7,025 77,505 93,097
33,970 22,505 15,350 2,900 74,725 89,012
27,940 30,385 12,605 2,250 73,180 79,873
20,000 10,210 11,575 5,620 47,405 52,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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