AoeStats
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Nomad

509552964Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 42m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
2053
+7
🇨🇳 Vietnamese · China
1824
+16
🇭🇰 Koreans · Hong Kong SAR China
1807
+17
🇨🇳 Spanish · China
1774
+19
🇹🇼 Varangians · Taiwan
1894
-17
🇹🇼 Saxons · Taiwan
1889
-17
🇹🇼 Danes · Taiwan
1887
-17
🇺🇸 Danes · United States
1645
-8
Player eAPM Actions Feudal Castle Imperial Opening
60 2,517 12:31 16:26 37:36 ⚔ Fish Boom FC into Archers
58 2,446 13:52 17:28 32:22 ⛏ Fish Boom FC
41 1,731 14:38 18:56 38:57 ⛏ Fish Boom FC
39 1,640 13:16 18:47 32:40 ⚔ Fish Boom into Towers into Fire Galleys FC
38 1,600 14:45 19:44 — ⛏ Fish Boom FC
37 1,561 13:30 17:09 33:09 ⛏ Fish Boom FC
37 1,557 13:46 17:31 — ⚔ Fish Boom FC into Skirms
31 1,293 11:32 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,340 16,967 12,650 1,795 52,752 55,394
19,050 20,783 10,590 2,290 52,713 54,657
21,145 14,113 12,480 1,180 48,918 55,054
15,220 16,936 9,625 2,035 43,816 44,977
10,235 12,265 2,145 3,125 27,770 27,759
10,375 8,964 4,480 1,975 25,794 25,198
7,100 7,501 2,635 2,355 19,591 20,846
4,425 4,330 300 1,100 10,155 13,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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