AoeStats
← Fatih

Nomad

510536143Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 53m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1180
+14
🇳🇴 Danes · Norway
1160
+15
🇬🇷 Mongols · Greece
1138
+16
🇫🇮 Italians · Finland
1105
+17
🇹🇷 Vietnamese · Türkiye
1242
-19
🇭🇰 Saxons · Hong Kong SAR China
1144
-16
🇹🇼 Celts · Taiwan
1113
-15
🇭🇰 Varangians · Hong Kong SAR China
1053
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,561 14:06 26:03 43:16 ⛏ Fish Boom FC
44 2,339 14:13 20:05 — ⛏ Fish Boom FC
42 2,253 15:09 20:10 34:07 ⛏ Fish Boom FC into Fire Galleys
37 1,983 16:44 22:27 39:09 ⛏ Fish Boom FC
30 1,619 14:05 23:09 37:50 ⚔ Fish Boom into Scouts
28 1,521 14:25 19:25 35:32 ⛏ Fish Boom FC
26 1,376 14:50 19:11 32:48 ⛏ Fish Boom FC
22 1,194 12:50 22:24 40:56 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
26,060 20,440 17,375 3,680 67,555 76,366
29,545 23,169 10,770 3,575 67,059 76,178
15,795 22,639 13,570 4,255 56,259 64,547
18,840 23,380 6,255 2,550 51,025 55,548
21,530 11,080 10,860 5,700 49,170 60,223
20,695 12,686 10,305 3,050 46,736 62,742
13,300 18,491 11,025 2,600 45,416 55,021
13,200 12,855 1,205 835 28,095 30,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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