AoeStats
← Ibrahomovic

MegaRandom

509186950Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 77m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Persians · Sweden
1325
+12
🇸🇪 Saxons · Sweden
1293
+13
🇸🇪 Malians · Sweden
1270
+14
🇺🇸 Ethiopians · United States
1253
-13
🇺🇸 Varangians · United States
1222
-13
🇺🇸 Danes · United States
1221
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 3,168 10:35 15:17 32:18 ⛏ Fast Castle
40 3,133 11:31 15:26 35:16 ⛏ Fast Castle
34 2,660 11:12 18:42 38:59 ⛏ Fast Castle
29 2,233 11:05 15:41 31:45 ⛏ Fast Castle
27 2,089 9:11 20:57 36:28 ⚔ Scout Rush
21 1,634 11:47 15:27 40:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,565 24,666 24,835 11,720 126,786 138,586
54,085 37,715 26,410 5,710 123,920 146,287
47,115 34,217 21,770 10,830 113,932 123,867
46,185 27,972 23,805 13,975 111,937 125,699
32,480 47,006 21,765 7,500 108,751 133,499
20,300 43,735 27,815 2,625 94,475 103,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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