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Arena

508650707Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 8m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1382
+12
🇨🇳 Danes · China
1282
+16
🇺🇸 Khmer · United States
1276
+16
🇹🇼 Saracens · Taiwan
1218
+18
🇷🇺 Aztecs · Russia
1381
-20
🇸🇪 Koreans · Sweden
1255
-15
🇦🇺 Varangians · Australia
1253
-14
🇷🇺 Chinese · Russia
1225
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 470 — — —
52 456 — — —
42 371 — — —
41 362 — — —
41 361 — — —
39 343 — — —
36 314 — — —
33 291 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,250 545 0 0 2,795 2,830
2,050 470 50 0 2,570 2,769
1,550 780 0 0 2,330 2,559
1,700 400 0 0 2,100 2,465
1,600 375 0 0 1,975 2,260
1,500 405 0 0 1,905 2,445
950 375 0 0 1,325 2,166
850 400 0 0 1,250 2,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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