AoeStats
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African Clearing

511065042Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 50m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1108
+12
🇩🇪 Saxons · Germany
1059
+14
🇩🇪 Magyars · Germany
1052
+14
🇩🇪 Spanish · Germany
1033
+14
🇨🇴 Danes · Colombia
1038
-15
🇨🇦 Varangians · Canada
1009
-14
🇭🇰 Khmer · Hong Kong SAR China
998
-13
🇭🇰 Ethiopians · Hong Kong SAR China
979
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,782 14:41 18:26 38:13 ⚔ FC into Archers
30 1,524 12:51 22:29 38:06 ⚔ Scout Rush
26 1,343 15:18 18:48 36:20 ⛏ Fast Castle
24 1,240 12:33 19:26 39:46 ⛏ Fast Castle
23 1,162 15:56 19:56 39:37 ⛏ Fast Castle
19 944 14:05 17:38 39:33 ⛏ Fast Castle
18 895 16:16 20:47 45:02 ⚔ FC into Champis
7 339 15:27 19:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,505 16,843 18,740 2,410 66,498 69,538
18,320 16,603 11,280 3,100 49,303 58,764
19,945 12,815 11,540 2,675 46,975 47,178
23,290 11,440 7,095 1,400 43,225 44,584
17,870 10,980 8,435 1,900 39,185 42,449
15,240 11,735 6,220 2,555 35,750 42,516
15,465 12,235 5,410 1,700 34,810 39,225
4,220 2,495 540 850 8,105 10,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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