AoeStats
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MegaRandom

508578717Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 38m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1628
+14
🇨🇳 Vikings · China
1593
+15
🇵🇪 Magyars · Peru
1575
+16
🇲🇽 Danes · Mexico
1477
+21
🇺🇸 Saxons · United States
1609
-18
🇺🇸 Danes · United States
1606
-18
🇺🇸 Saxons · United States
1549
-15
🇺🇸 Varangians · United States
1545
-15
Player eAPM Actions Feudal Castle Imperial Opening
87 3,306 8:28 23:37 — ⚔ Archer Rush
52 1,978 10:54 15:55 31:31 ⛏ Fast Castle
50 1,908 8:50 18:19 35:07 ⚔ Scout Rush
49 1,875 9:16 21:22 — ⚔ M@A into Archers
48 1,838 9:36 20:41 36:41 ⚔ Scout Rush
48 1,847 11:06 23:15 — ⚔ Fish Boom into Scouts into Fire Galleys
40 1,538 10:56 15:13 — ⛏ Fast Castle
18 688 9:40 14:13 35:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,065 13,500 8,175 955 35,695 38,282
14,655 10,166 5,865 300 30,986 32,551
9,700 11,396 5,430 3,360 29,886 30,638
9,800 10,717 7,015 1,635 29,167 30,396
13,610 8,063 4,810 1,620 28,103 33,961
9,800 10,684 4,745 1,515 26,744 27,943
8,665 5,683 1,730 950 17,028 19,354
7,275 3,860 3,925 1,300 16,360 17,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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