AoeStats
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Arena

508568916Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 87m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1596
+10
🇮🇳 Varangians · India
1552
+12
🇺🇸 Saxons · United States
1537
+12
🇺🇸 Saxons · United States
1533
+12
🇦🇷 Armenians · Argentina
1553
-15
🇲🇽 Teutons · Mexico
1495
-13
🇨🇴 Persians · Colombia
1406
-10
🇺🇸 Mongols · United States
1360
-8
Player eAPM Actions Feudal Castle Imperial Opening
57 5,028 9:40 13:50 33:31 ⛏ Fast Castle
47 4,139 11:05 15:37 39:15 ⛏ Fast Castle
47 4,081 9:07 13:12 30:00 ⛏ Fast Castle
44 3,870 10:54 15:12 30:21 ⛏ Fast Castle
37 3,239 9:34 13:26 28:33 ⛏ Fast Castle
30 2,668 9:16 17:11 71:02 ⛏ Fast Castle
17 1,485 10:34 14:15 34:20 ⛏ Fast Castle
11 953 9:43 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
90,825 51,550 39,740 7,070 189,185 196,267
79,955 46,610 49,390 6,150 182,105 200,760
75,425 44,613 28,855 4,200 153,093 175,981
54,770 71,741 17,775 7,115 151,401 167,053
54,630 47,081 16,010 1,395 119,116 126,019
37,165 33,236 7,540 3,850 81,791 104,034
32,695 28,335 7,660 4,330 73,020 79,527
4,970 3,515 100 1,900 10,485 12,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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