AoeStats
← GladiusDecimus

MegaRandom

510228718Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 63m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
870
+15
🇨🇦 Saxons · Canada
854
+16
🇨🇦 Varangians · Canada
851
+16
🇺🇸 Huns · United States
895
-17
🇺🇸 Danes · United States
854
-15
🇺🇸 Saxons · United States
822
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,224 11:39 19:55 43:15 ⛏ Fish Boom FC
22 1,390 10:54 23:46 48:14 ⚔ Fish Boom into Scouts
20 1,269 12:30 17:53 52:21 ⛏ Fish Boom FC
17 1,106 10:26 18:35 — ⛏ Fish Boom FC
13 819 12:14 21:21 —
12 770 10:04 19:59 38:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,990 12,931 18,840 1,600 60,361 65,474
20,715 21,803 13,800 2,620 58,938 73,733
19,140 17,005 4,675 1,950 42,770 45,292
13,385 11,425 11,565 875 37,250 60,002
9,770 7,725 6,925 750 25,170 33,606
7,195 6,990 2,685 1,600 18,470 19,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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