AoeStats
← GladiusDecimus

Arabia

509014692Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 67m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
892
+14
🇨🇱 Japanese · Chile
891
+14
🇺🇸 Danes · United States
868
-14
🇺🇸 Saxons · United States
836
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,703 10:34 23:35 40:34 ⚔ Scout Rush
22 1,502 11:09 20:31 —
17 1,117 12:31 22:19 41:35 ⚔ M@A FC
13 863 11:26 18:24 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,090 18,110 17,525 2,770 66,495 83,653
27,000 14,359 15,125 6,350 62,834 68,700
25,320 13,642 13,570 3,790 56,322 60,174
17,805 9,493 8,485 2,740 38,523 42,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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