AoeStats
← CK.KAZE

Arabia

508875795Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 57m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1162
+15
🇹🇼 Byzantines · Taiwan
1136
+15
🇹🇼 Danes · Taiwan
1135
-15
🇹🇼 Saxons · Taiwan
1127
-15
Player eAPM Actions Feudal Castle Imperial Opening
79 4,513 8:49 20:53 41:14 ⚔ Scout Rush
58 3,324 9:04 21:07 39:29 ⚔ Archers into Skirms
42 2,384 9:37 14:36 42:51 ⛏ Fast Castle
42 2,429 9:05 23:45 42:32 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,645 23,591 23,670 3,625 77,531 81,696
24,455 12,942 12,670 2,900 52,967 64,407
14,090 20,526 16,155 1,700 52,471 66,412
18,300 18,640 6,885 1,400 45,225 48,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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