AoeStats
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Nomad

509535747Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 34m 13s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1223
+16
🇺🇸 Saxons · United States
1216
+17
🇺🇸 Danes · United States
1215
+17
🇦🇺 Danes · Australia
1258
-18
🇺🇸 Armenians · United States
1234
-17
🇦🇷 Koreans · Argentina
1192
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,731 13:29 19:04 — ⛏ Fish Boom FC
46 1,570 13:02 17:44 — ⛏ Fish Boom FC
41 1,410 15:55 20:52 — ⛏ Fish Boom FC
31 1,069 15:13 18:59 — ⛏ Fish Boom FC
29 1,009 12:49 18:32 — ⛏ Fish Boom FC
18 627 15:23 24:32 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,650 7,122 1,615 1,145 19,532 20,626
9,035 6,500 3,035 805 19,375 20,381
5,575 8,140 1,980 1,975 17,670 18,239
7,205 6,045 2,080 1,615 16,945 17,232
6,705 4,850 950 1,550 14,055 14,296
3,130 5,045 250 1,090 9,515 10,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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