AoeStats
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Nomad

509288758Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 40m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1221
+14
🇺🇸 Saxons · United States
1213
+14
🇺🇸 Danes · United States
1211
+15
🇨🇴 Hindustanis · Colombia
1444
-23
🇨🇴 Persians · Colombia
1134
-13
🇨🇴 Malay · Colombia
960
-7
Player eAPM Actions Feudal Castle Imperial Opening
49 1,945 14:17 20:15 33:39 ⛏ Fish Boom FC
46 1,825 14:11 19:32 — ⛏ Fish Boom FC
37 1,485 16:23 22:50 — ⛏ Fish Boom FC
31 1,249 15:46 20:00 — ⛏ Fish Boom FC
31 1,230 14:22 22:18 — ⛏ Fish Boom FC
26 1,042 13:36 22:32 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,305 10,275 4,935 1,145 31,660 31,399
11,790 9,227 4,810 2,350 28,177 30,891
12,770 8,540 4,105 1,500 26,915 29,867
8,075 9,584 2,100 2,250 22,009 27,053
8,060 8,020 2,255 300 18,635 20,546
9,305 5,206 1,520 1,585 17,616 18,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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