AoeStats
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Nomad

509280480Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 46m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1234
+16
🇭🇰 Danes · Hong Kong SAR China
1212
+17
🇺🇸 Spanish · United States
1206
+17
🇺🇸 Danes · United States
1238
-17
🇺🇸 Saxons · United States
1229
-16
🇺🇸 Varangians · United States
1228
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,373 13:34 18:33 35:21 ⛏ Fish Boom into Galleys FC
50 2,314 15:12 20:28 37:46 ⚔ Fish Boom into Archers into Galleys
43 2,003 16:44 22:27 26:54 ⛏ Fish Boom FC into Fast Imp
31 1,421 13:13 22:47 40:27 ⛏ Fish Boom into Fire Galleys FC
27 1,256 13:44 21:04 40:38 ⛏ Fish Boom into Fire Galleys FC
25 1,177 13:45 18:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,685 19,914 10,010 4,150 58,759 62,235
18,820 14,390 8,250 2,035 43,495 46,124
17,080 14,737 7,170 2,685 41,672 45,211
10,320 14,305 7,335 1,175 33,135 36,779
10,375 8,193 3,330 2,585 24,483 26,207
9,115 9,546 2,580 2,370 23,611 26,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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