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Lombardia

509277172Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 29m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
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1256
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1246
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Player eAPM Actions Feudal Castle Imperial Opening
97 2,827 9:37 23:38 — ⚔ Archer Rush
47 1,375 9:22 22:52 — ⚔ Scout Rush
42 1,227 11:20 15:15 — ⛏ Fast Castle
42 1,220 10:19 24:05 —
30 858 9:45 24:46 — ⚔ Archer Rush
26 760 9:57 21:50 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,630 5,846 970 950 18,396 19,978
6,975 6,445 3,230 100 16,750 17,154
7,515 4,420 2,525 300 14,760 14,632
4,255 6,080 2,250 850 13,435 14,088
6,035 4,627 815 1,330 12,807 12,993
4,750 3,936 430 145 9,261 11,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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