AoeStats
← Kaiser Ze

Black Forest

508889637Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 23m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1424
+12
🇨🇳 Dravidians · China
1394
+13
🇨🇳 Persians · China
1296
+17
1247
+20
🇨🇳 Varangians · China
1382
-18
🇺🇸 Saxons · United States
1351
-16
🇷🇴 Danes · Romania
1323
-15
🇪🇸 Franks · Spain
1259
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 1,401 8:49 — — ⚔ Archer Rush
35 818 10:32 17:38 — ⚔ Skirmisher Rush
34 803 11:45 16:09 — ⛏ Fish Boom FC
28 650 12:03 15:28 — ⛏ Fish Boom FC
27 618 12:03 18:05 — ⛏ Fast Castle
26 616 11:21 16:10 — ⛏ Fast Castle
20 469 11:27 15:05 — ⛏ Fish Boom FC
20 477 10:55 14:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,725 6,510 350 500 13,085 13,822
5,575 5,567 385 270 11,797 12,999
4,895 4,825 1,230 0 10,950 11,771
5,500 4,174 385 850 10,909 11,135
4,825 5,275 200 200 10,500 11,473
4,375 4,240 1,005 175 9,795 10,711
3,775 3,575 1,695 165 9,210 9,888
3,050 1,710 250 130 5,140 6,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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