AoeStats
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Arena

509944402Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 58m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
913
+15
🇩🇪 Cumans · Germany
903
+15
🇰🇿 Danes · Kazakhstan
837
+18
🇮🇪 Varangians · Ireland
886
-16
🇬🇧 Shu · United Kingdom
885
-16
🇬🇧 Franks · United Kingdom
884
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,023 9:52 21:21 35:15 ⛏ Fast Castle
23 1,333 10:36 17:47 32:52 ⛏ Fast Castle
23 1,342 10:24 15:58 33:17 ⛏ Fast Castle
22 1,308 11:15 17:27 31:52 ⛏ Fast Castle
20 1,199 11:34 17:26 32:15 ⛏ Fast Castle
19 1,132 11:04 23:05 44:08

Resources

Player Food Wood Gold Stone Spent Collected
24,895 29,373 14,440 5,200 73,908 86,250
38,555 17,825 11,405 870 68,655 80,943
19,385 29,000 16,110 2,805 67,300 83,855
29,590 18,684 14,370 1,650 64,294 64,980
15,865 23,085 14,350 3,255 56,555 68,463
12,925 9,645 6,290 1,600 30,460 39,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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