AoeStats
← Chigüiro

MegaRandom

509547042Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 20m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saxons · Vietnam
1871
+6
🇧🇬 Khmer · Bulgaria
1796
+8
🇧🇩 Danes · Bangladesh
1754
+9
🇲🇽 Varangians · Mexico
1611
+13
🇨🇳 Muisca · China
1688
-13
🇨🇳 Mongols · China
1585
-9
🇨🇴 Teutons · Colombia
1578
-8
🇲🇩 Huns · Moldova
1497
-6
Player eAPM Actions Feudal Castle Imperial Opening
86 1,732 11:00 19:35 — ⚔ M@A into Archers
70 1,396 10:01 — — ⚔ Scout Rush
59 1,186 9:24 — — ⚔ Archers into Towers
53 1,057 9:42 — — ⚔ Scout Rush
43 863 11:59 16:57 — ⚔ Scouts FC
38 758 10:55 — — ⚔ Archer Rush
35 693 11:18 — — ⚔ Scout Rush
28 562 10:55 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,875 2,762 1,580 0 8,217 9,035
4,625 2,470 950 0 8,045 7,937
4,870 2,766 350 0 7,986 9,109
4,695 2,968 50 0 7,713 8,104
3,030 2,673 820 505 7,028 7,656
4,720 2,181 50 0 6,951 7,890
2,675 2,439 685 125 5,924 6,543
2,545 2,141 125 250 5,061 5,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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