AoeStats
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Black Forest

508984076Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 59m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1624
+11
🇺🇸 Saxons · United States
1559
+14
🇷🇺 Tatars · Russia
1615
-16
🇧🇾 Danes · Belarus
1410
-9
Player eAPM Actions Feudal Castle Imperial Opening
71 4,229 10:09 13:43 29:40 ⛏ Fast Castle
64 3,790 10:57 18:27 40:10 ⚔ Archer Rush
53 3,157 10:32 23:22 39:00 ⚔ M@A into Archers into Skirms
31 1,831 10:35 14:35 28:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,570 33,391 24,045 5,105 106,111 119,146
42,765 39,374 16,730 4,450 103,319 105,256
32,765 20,984 19,050 4,420 77,219 83,994
28,670 29,725 14,245 2,305 74,945 79,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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