AoeStats
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Black Forest

508545205Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 59m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
1210
+11
🇺🇸 Varangians · United States
1090
+16
🇺🇸 Danes · United States
1039
+18
🇺🇸 Cumans · United States
978
+21
🇦🇷 Danes · Argentina
1136
-18
🇹🇼 Saxons · Taiwan
1101
-17
🇬🇧 Lithuanians · United Kingdom
1087
-16
🇦🇷 Franks · Argentina
1058
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,871 13:30 17:02 31:27 ⛏ Fast Castle
47 2,764 9:49 15:43 29:48 ⛏ Fast Castle
47 2,791 11:51 15:49 39:59 ⛏ Fast Castle
32 1,889 11:29 15:34 36:50 ⛏ Fast Castle
32 1,899 11:04 25:17 36:53 ⛏ Fish Boom FC
31 1,833 11:49 28:01 39:30 ⛏ Fish Boom
25 1,463 12:03 16:39 31:41 ⛏ Fast Castle
21 1,223 12:34 16:24 39:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,840 24,147 23,990 4,515 90,492 109,825
34,535 38,820 9,415 1,600 84,370 108,619
27,620 15,310 19,215 3,750 65,895 69,056
26,275 17,497 13,750 5,050 62,572 64,966
24,180 20,340 11,260 4,640 60,420 91,094
20,610 23,855 13,010 1,605 59,080 93,216
18,300 23,805 10,290 2,485 54,880 57,950
19,430 23,313 9,155 2,380 54,278 62,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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