AoeStats
← Lord_Wilfredo

Nomad

509593859Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 30m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1401
+12
🇹🇼 Varangians · Taiwan
1345
+15
🇦🇷 Huns · Argentina
1297
+17
🇹🇼 Saxons · Taiwan
1281
+17
🇹🇼 Celts · Taiwan
1340
-16
🇨🇳 Persians · China
1315
-15
🇮🇱 Teutons · Israel
1304
-15
🇨🇳 Spanish · China
1299
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,418 14:45 21:08 — ⛏ Fish Boom FC
46 1,381 13:19 19:06 — ⛏ Fish Boom FC
46 1,375 13:00 20:53 — ⚔ Fish Boom into Scouts
45 1,365 12:42 17:19 — ⛏ Fish Boom FC
42 1,270 14:29 18:16 — ⛏ Fish Boom FC
31 939 13:19 17:56 — ⛏ Fish Boom FC
23 680 13:18 22:24 — ⛏ Fish Boom FC
19 563 13:00 18:05 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,325 7,660 1,330 955 17,270 17,231
7,185 7,200 1,920 400 16,705 18,406
7,060 5,353 2,215 1,400 16,028 17,118
5,575 7,479 1,390 1,275 15,719 16,275
.
6,665 6,640 1,810 300 15,415 16,347
7,225 5,038 970 1,255 14,488 15,368
7,700 3,733 2,400 200 14,033 15,346
4,780 4,708 745 425 10,658 10,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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