AoeStats
← Lord_Wilfredo

Nomad

509039041Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 30m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1415
+16
🇨🇳 Saxons · China
1384
+17
🇺🇸 Japanese · United States
1375
+17
🇨🇳 Wu · China
1304
+20
🇺🇸 Japanese · United States
1464
-20
🇺🇸 Varangians · United States
1404
-18
🇦🇷 Spanish · Argentina
1395
-17
🇺🇸 Danes · United States
1352
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 1,601 13:38 19:52 — ⛏ Fish Boom FC
47 1,420 14:57 21:59 — ⛏ Fish Boom into Galleys FC
46 1,390 12:36 22:54 — ⛏ Fish Boom into Galleys into Fire Galleys FC
38 1,151 13:51 17:44 — ⛏ Fish Boom FC into Fire Galleys
37 1,108 13:41 19:24 — ⛏ Fish Boom FC
27 810 13:23 20:56 — ⛏ Fish Boom into Fire Galleys FC
24 714 14:29 19:05 — ⚔ Fish Boom into Scouts
20 611 14:00 19:33 28:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,050 10,235 1,790 400 18,475 18,736
.
6,525 6,443 2,420 1,505 16,893 18,160
6,930 6,900 1,720 1,180 16,730 17,040
6,415 6,909 1,450 1,000 15,774 16,728
6,150 7,145 1,230 965 15,490 15,724
4,200 8,421 2,545 300 15,466 15,034
6,425 6,232 1,260 975 14,892 16,000
5,770 5,670 2,065 850 14,355 14,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.