AoeStats
← Lord_Wilfredo

Arena

508609188Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 43m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
1342
+14
🇩🇪 Gurjaras · Germany
1335
+14
🇯🇵 Teutons · Japan
1313
+15
🇮🇳 Khmer · India
1302
+15
🇦🇷 Spanish · Argentina
1328
-16
🇹🇼 Varangians · Taiwan
1315
-15
🇹🇼 Danes · Taiwan
1272
-14
🇦🇷 Saxons · Argentina
1247
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 2,850 9:31 25:33 — ⚔ Towers FC
55 2,383 10:55 19:53 — ⛏ Fast Castle
50 2,171 10:34 14:01 30:02 ⛏ Fast Castle
39 1,701 10:57 14:37 28:52 ⛏ Fast Castle
37 1,609 10:54 14:43 34:46 ⛏ Fast Castle
37 1,606 10:46 14:48 32:26 ⛏ Fast Castle
33 1,451 11:24 14:23 28:12 ⛏ Fast Castle
20 858 10:31 14:21 28:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,275 17,895 22,415 4,210 86,795 93,825
31,320 15,985 13,565 2,400 63,270 80,459
31,390 18,260 8,235 1,600 59,485 69,614
25,305 21,315 9,480 1,570 57,670 58,167
23,410 19,990 3,340 2,955 49,695 58,521
13,120 10,150 3,850 2,250 29,370 33,430
13,065 7,620 2,790 2,355 25,830 30,504
3,800 4,087 525 950 9,362 10,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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