AoeStats
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Fortress

509170896Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 37m 36s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Varangians · Netherlands
1520
+12
🇳🇱 Danes · Netherlands
1513
+12
🇺🇸 Saxons · United States
1458
-13
🇸🇪 Bulgarians · Sweden
1412
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,723 6:46 10:50 26:53 ⛏ Fast Castle
43 1,627 7:46 11:17 26:12 ⛏ Fast Castle
37 1,389 8:17 11:59 25:23 ⛏ Fast Castle
25 947 7:25 10:52 26:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,160 19,990 10,880 3,010 58,040 62,428
24,010 19,045 8,500 2,010 53,565 56,899
22,620 13,710 11,515 1,635 49,480 55,011
21,215 9,005 7,560 2,045 39,825 50,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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