MegaRandom
508993230Analyzed2v2 RM
·
7d ago on Sep 25, 2026·
20m 9s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 151,872 analysed team-game players on MegaRandom.
Cualnick
S
Feudal Age
9:00
vs 11:14
top 5%
Castle Age
19:46
vs 20:18
top 45%
Imperial Age
—
vs 37:20
btm 0%
eAPM
57
vs 28
top 6%
First military
9:46
vs 14:33
top 7%
▲
Fast Feudal Age at 9:00 — faster than 95% of analysed players on MegaRandom
▲
High eAPM (57) — top quarter of analysed players
▼
Loom after the Feudal click (15:18) — usually safest before it
▲
Early military at 9:46 (Scout Cavalry) — earlier than 93% of analysed players on MegaRandom
sION_Co
S
Feudal Age
9:51
vs 11:14
top 17%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:20
btm 0%
eAPM
86
vs 28
top 1%
First military
10:21
vs 14:33
top 12%
▲
Fast Feudal Age at 9:51 — faster than 83% of analysed players on MegaRandom
▲
High eAPM (86) — top quarter of analysed players
▲
Early military at 10:21 (Spearman) — earlier than 88% of analysed players on MegaRandom
▲
Town centers almost never idle — 1s across the first 20:09
Pwncakes
S
Feudal Age
10:13
vs 11:14
top 25%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:20
btm 0%
eAPM
47
vs 28
top 14%
First military
11:20
vs 14:33
top 23%
▲
Fast Feudal Age at 10:13 — faster than 75% of analysed players on MegaRandom
▲
High eAPM (47) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 20:09
bcda
S
Feudal Age
9:27
vs 11:14
top 11%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:20
btm 0%
eAPM
70
vs 28
top 2%
First military
10:37
vs 14:33
top 15%
▲
Fast Feudal Age at 9:27 — faster than 89% of analysed players on MegaRandom
▲
High eAPM (70) — top quarter of analysed players
▲
Early military at 10:37 (Scout Cavalry) — earlier than 85% of analysed players on MegaRandom
▲
Town centers almost never idle — 1s across the first 20:09