AoeStats
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MegaRandom

508993230Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 20m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1506
+15
🇨🇴 Portuguese · Colombia
1392
+20
🇺🇸 Varangians · United States
1546
-20
🇺🇸 Saxons · United States
1429
-15
Player eAPM Actions Feudal Castle Imperial Opening
86 1,732 9:51 — — ⚔ Scout Rush
70 1,421 9:27 — — ⚔ Scout Rush
57 1,149 9:00 19:46 — ⚔ Scout Rush
47 938 10:13 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,890 2,708 250 0 7,848 8,025
4,030 3,529 200 0 7,759 8,993
3,775 2,614 150 125 6,664 7,232
3,720 2,285 250 0 6,255 7,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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