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Arena

510059472Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 39m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1295
+10
🇹🇼 Varangians · Taiwan
1264
+11
🇷🇺 Vietnamese · Russia
1226
+13
🇺🇸 Spanish · United States
1080
+19
🇦🇺 Byzantines · Australia
1170
-14
🇫🇮 Danes · Finland
1166
-14
🇲🇽 Vikings · Mexico
1145
-13
🇭🇰 Varangians · Hong Kong SAR China
1115
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,217 10:03 14:22 29:36 ⛏ Fast Castle
46 1,811 10:13 14:48 31:31 ⛏ Fast Castle
43 1,669 9:44 14:07 30:55 ⛏ Fast Castle
37 1,439 10:32 14:41 27:44 ⛏ Fast Castle
32 1,265 9:44 14:25 35:05 ⛏ Fast Castle
32 1,242 9:55 13:34 27:31 ⛏ Fast Castle
30 1,163 10:23 14:37 31:01 ⛏ Fast Castle
25 964 8:50 14:35 36:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,450 13,955 12,745 2,350 51,500 55,354
18,715 12,180 8,595 850 40,340 43,517
14,200 14,600 9,215 2,265 40,280 51,010
16,900 9,160 11,760 1,400 39,220 42,532
18,505 12,446 5,810 1,600 38,361 46,256
18,075 10,115 6,890 2,930 38,010 39,997
14,050 11,345 6,000 1,550 32,945 35,700
13,120 11,520 3,455 2,850 30,945 35,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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