AoeStats
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Nomad

509006705Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 56m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1235
+17
🇹🇼 Teutons · Taiwan
1231
+17
🇲🇽 Britons · Mexico
1218
+18
🇨🇱 Bohemians · Chile
1184
+19
🇺🇸 Sicilians · United States
1289
-19
🇺🇸 Danes · United States
1284
-19
🇺🇸 Saxons · United States
1282
-18
🇺🇸 Varangians · United States
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 3,684 13:42 21:06 38:12 ⛏ Fish Boom FC
46 2,603 13:13 23:47 44:19 ⚔ Fish Boom into Scouts
41 2,287 19:08 23:12 52:47 ⚔ Fish Boom into Drush FC
38 2,167 14:05 18:46 49:38 ⛏ Fish Boom FC
37 2,070 13:03 22:12 54:20 ⛏ Fish Boom into Galleys FC
34 1,943 12:38 20:52 36:50 ⛏ Fish Boom FC
32 1,827 15:03 21:47 49:40 ⛏ Fish Boom FC
24 1,360 15:15 23:20 39:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,355 13,175 10,025 2,970 54,525 59,169
20,125 10,270 14,060 3,875 48,330 57,303
15,870 17,860 7,305 3,735 44,770 48,215
14,885 15,614 7,385 2,375 40,259 41,802
9,795 16,285 10,255 2,275 38,610 39,864
12,125 15,215 8,915 2,070 38,325 43,771
17,810 11,815 3,705 2,230 35,560 40,631
16,045 6,390 10,445 850 33,730 35,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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