AoeStats
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Black Forest

510076458Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 17m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1584
+9
🇮🇳 Varangians · India
1511
+12
🇦🇷 Magyars · Argentina
1399
+16
🇮🇳 Japanese · India
1284
+20
🇺🇸 Wei · United States
1455
-16
🇫🇮 Vietnamese · Finland
1398
-14
🇪🇸 Saracens · Spain
1398
-14
🇯🇵 Saxons · Japan
1366
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 640 9:48 — — ⚔ M@A Rush
33 588 10:53 — —
31 543 11:26 15:50 — ⛏ Fish Boom FC
29 503 11:55 15:49 — ⛏ Fish Boom FC
28 494 11:06 15:21 — ⛏ Fish Boom FC
28 490 12:07 16:55 — ⛏ Fish Boom FC
23 413 12:24 16:04 — ⛏ Fish Boom FC
21 373 12:00 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,600 4,185 440 100 8,325 8,766
3,450 3,894 625 100 8,069 8,353
3,550 2,875 250 200 6,875 7,047
3,750 2,735 250 100 6,835 7,556
3,550 2,550 250 200 6,550 6,651
3,225 2,415 200 90 5,930 6,363
2,300 1,574 220 375 4,469 4,957
2,225 1,118 100 330 3,773 4,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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