AoeStats
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Lombardia

508667837Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 12m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Varangians · Vietnam
1454
+13
🇫🇮 Cumans · Finland
1450
+13
🇺🇸 Hindustanis · United States
1441
+13
🇨🇳 Italians · China
1439
+13
🇹🇼 Danes · Taiwan
1399
-14
🇹🇼 Saxons · Taiwan
1384
-13
🇹🇼 Franks · Taiwan
1384
-13
🇹🇼 Bohemians · Taiwan
1354
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 751 10:21 — —
52 661 11:30 — —
46 588 9:23 — — ⚔ Scout Rush
42 533 10:47 — — ⛏ Fast Castle
39 496 10:47 — —
39 492 10:38 — — ⛏ Fast Castle
38 484 11:22 — —
34 431 12:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,840 1,175 150 0 4,165 4,380
2,750 1,017 200 0 3,967 4,031
2,125 1,508 50 100 3,783 3,997
2,400 1,078 200 0 3,678 3,653
2,250 1,037 50 0 3,337 4,487
2,250 920 0 0 3,170 4,051
2,050 1,031 0 0 3,081 4,194
1,850 597 0 0 2,447 4,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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