AoeStats
← Chiripa605

Lombardia

508661981Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 42m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1427
+14
🇨🇳 Mongols · China
1407
+15
🇩🇪 Vikings · Germany
1398
+16
🇻🇳 Magyars · Vietnam
1325
+19
🇨🇳 Saxons · China
1502
-21
🇭🇰 Danes · Hong Kong SAR China
1382
-16
🇭🇰 Varangians · Hong Kong SAR China
1346
-14
🇨🇳 Varangians · China
1324
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,631 11:02 15:21 31:11 ⛏ Fast Castle
50 2,135 11:02 15:07 32:33 ⛏ Fast Castle
40 1,698 11:06 15:01 30:11 ⛏ Fast Castle
39 1,661 9:12 21:19 37:25 ⚔ Archer Rush
36 1,530 9:19 19:35 33:00 ⚔ Scout Rush
36 1,536 10:55 16:45 35:36 ⛏ Fast Castle
33 1,425 10:37 23:10 35:21 ⚔ Archer Rush
25 1,047 8:03 19:29 31:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,690 16,009 13,885 2,575 63,159 67,680
21,045 19,420 9,425 3,235 53,125 63,202
23,110 17,920 9,520 2,350 52,900 58,110
23,290 16,076 9,340 2,155 50,861 55,868
17,235 17,889 11,685 2,350 49,159 53,988
21,700 10,923 8,395 4,800 45,818 49,664
22,985 10,532 8,865 1,625 44,007 46,269
12,905 13,094 6,355 1,800 34,154 38,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.